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Improv Activities

Easy/Openers

  1. Disk
    • As a team you jointly lift a big disk, shifting the weight accordingly.
  2. Zip, Zap, Zop
    • One player starts by passing a "zip" to another player.
    • This is done with a motion, eye contact, or a hand gesture.
    • The next player does the same, except he says "zap", the next player says "zop"
    • You then go back to the beginning until someone makes a mistake.
  3. Scream
    • Everyone stands in a circle.
    • Look down.
    • On the count of three, look up to the right, left, or straight across.
    • If you make eye contact with another player, you scream and fall down unconscious.
  4. Disassociation
    • Players rattle off words that intentionally have nothing to do with each other.
    • When a pattern is detected, the leader yells, "Disassociate" and a new player takes his turn.
  5. Two Words that Don't Go Together
    • Say two words that have no connection.
    • Point to the next player and he/she has to do the same.
  6. Three Series
    • Three categories of objects, people or things are chosen.
    • As the focus is passed around the room, each person recites an item from each category.
    • When all the categories have been covered, then reverse. 
  7. Sit, Stand, Lean
    • There are one or two pieces of furniture on stage
    • There are three players.
    • One player must stand, one lean, and one sit.
    • After a few moments one changes position and the others must move to compensate.
    • Great for learning to work with others.
  8. Sit, Stand, Kneel, Lie
    • Like Sit, Stand, Lean, only with one more element.
  9. Three Some
    • One player offers something, e.g. I am a slice of cheese.
    • 2nd player jumps in and adds something to the offer, e.g. I am a slice of bread. The two items should go together.
    • 3rd player jumps in and again adds to the setup, e.g. I am a pickle.
    • First player leaves, taking one of the others with him.
    • Restart from the remaining player, who restarts by saying what/who she is.
    • Might be something new, might be what he was previously.
  10. Alphabet Game
    • This scene has 26 lines.
    • Each line of dialogue must begin with the next sequential letter of the alphabet.
    • There is no real need to start with ‘A’. Ask for the starting letter from the audience.
    • You are trying to tell a story with this game.

Medium Difficulty

  1. He said, She said
    • First player talks/acts.
    • Second player steps forward to narrate first player's actions.
    • Second player acts.
    • First player steps forward to narrate, etc.
  2. Invisible Tug of War
    • Just what it sounds like.
  3. Asides
    • When a character yells freeze, that character reveals some secret information to the audience that the other characters don't know.
  4. Griggle Scrump
    • The players stand in a circle and player (we'll call him Player A) gives a nonsense word, e.g. griggle.
    • Then the person next to him/her in the circle (Player B) gives another nonsense word, e.g. scrump.
    • Then the next person (Player C) has to combine the two words and give the definition of that word, e.g. Grigglescrump is a noun, it is the sound a turkey makes before leaping over a fence.
    • Then Player B will suggest a nonsense word, player C will give the next half of the nonsense word and Player D will combine them and give a definition.
    • Sometimes it is fun to create an action that goes along with the definition and the whole team must do the action before the next word is started.
    • This game helps listening and creative thinking.
  5. Boris
    • A criminal is grilled by a real police officer and an imaginary.
    • When the criminal becomes difficult, the imaginary "Boris" is left to deal with him.
  6. Scene Replay
    • The same scene is replayed with different emotions.
  7. And Then
    • One player in the middle, the others sit aside.
    • Any player can give the middle player a task, which she performs, and then she asks `What happens next` ?
    • Any player may suggest what needs to happen next, but the idea is for the group to construct a coherent story.
    • The player in the middle only does what he/she is told. The other players construct the story.
  8. He Said, She Said (2)
    • The first player speaks a line of dialogue.
    • Each player will state the action the other player must perform, followed by his/her own line. For example:
      • Player 1. “I want a divorce”
      • Player 2: “She said, while grabbing a knife from the kitchen table.”
      • At this point player 1 needs to take a knife.
      • Player 2 continues with his own line. “Sure Honey”
      • Player 1: “He said, while turning to the sports page of the paper”.
  9. And Then/What Happened Then
    • The idea is for the group to construct a coherent story.
    • One player is in the middle, the others sit aside.
    •  Any person can give the middle player a task, which she performs, and then she asks `What happens next`?
    • Any other player may suggest what needs to happen next but it should fit in with the first idea.
    • The player in the middle should only be doing what they’re told.
  10. It's a Snap
    • A topic for a skit is offered.
    • As the players start, a singing style is offered, such as opera.
    • All players then sing their lines opera style.
    • When the scene starter snaps his fingers, he calls out another musical style such and all players must sing their lines in that style.
  11. Who am I?
    • Characters are a party each have a secret identity.
    • They act in a manner appropriate to that identity.
    • An additional character interacts with the others and attempts to discover their secret identities.
    • As the identities are discovered, those players leave the sketch.
  12. Yes, and...
  13. World's Worst...
    • one minute acting as the world's worst
      • motivational speaker
      • doctor
      • bus driver
      • etc

Tricky

  1. Objects
    • Talk about a randomly assigned object for one minute.
  2. Rituals
    • Turn a mundane situation into an elaborate ritual.
  3. Three Rules
    • Players have to play under the constraints of 3 audience imposed rules such as:
      • no use of a particular letter
      • no use of one arm
      • sneezing every third line
  4. Backwards Interview
    • An interview is conducted starting at the end of it and working back towards the beginning.
  5. Distance Improv
    • A simple, four line scene is replayed.
    • When it is done, the characters have picked a distance to be apart from each (or to act as if they are that distance apart) and play the scene accordingly.
  6. Superhero Game
    • A player is assigned a superhero's powers by the audience, and the audience also comes up with a conflict.
    • As new players enter, the most recent entrant assigns the new player super powers.
  7. Cab Driver
    • A player is driving the cab (chairs), possibly with witty cabby chatter.
    • As he picks up a quirky fare (secret agent, chatty old woman, beluga whale) he and any cab passengers adopt that character's personality.
  8. Foreign Film/Film Dub
    •  Two players ask the audience for a location.
    • Once a setting has been selected, the scene can begin.
    • Players speak in the language of the place they are.
    • Off screen players translate the dialogue after it is said.
  9. American Idol
    • One player is the host
    • another is the bad judge,
    • and 2 others are candidates.
    • Both candidates introduce themselves (or are introduced by the host) and then sing their song based on an audience suggestion.
    • Afterwards the judge tears them apart.
  10. Fairy Tale Perspective
    • A famous fairy tale and the secondary character whose perspective we will see it from are solicited from the audience.
    • The Secondary character begins a monologue which introduces them as the narrator and describes the environment and characters.
    • As these elements of the story are described by the narrator, the other players create them on stage in preparation for the first scene.
    • The narrator then breaks from the narration and enters the scene.
    • Narrator moves from scene to narration to forward the story and to provide the audience with background information or to explain their inner feelings.
  11. In a...With a...
    • Improvisors get audience suggestions to fill in the blanks IN A _____ WITH A _____ (WHILE_____). Scene does not necessarily begin with the suggestions,but may move toward that moment.Or it may begin at the suggestion and proceed wherever it might.
  12. Who, When, Where
    • Audience suggestions are solicited to decide the location, time, and identity of the lead player.
    • Other players jump in as the opportunity presents itself.
  13. Freeze
    • Two players start the sketch.
    • When a third player yells "freeze" that player replaces one of the two existing players.
    • The new player must take the exact position of the removed player.
    • He will continue the sketch from that position but will change the nature and characters.
    • The remaining player continues the sketch from there following the new player's direction.
  14. Fairy Tale in 60 Seconds
    • A well known fairy tale is retold in 60 seconds or less
  15. Interrogation
    • a criminal is interrogated by two officers who know about the crime. The criminal guesses it
    • the crime must be guessed, the location, and the celebrity accomplice as well
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