1. A simple animation - use 
    • automated
  2. Text effects - create a banner
    • coloring
    • exploding
  3. Acceleration
    • Playing with the timeline
    • Frame rate
  4. A bouncing ball
    • acceleration
    • deceleration
    • deformation
  5. Multiple objects moving around
  6. Grouping objects
  7. Reusing groups/movies
  8. Planning it out/Storyboarding
    • 30 Second story
  9. Two minute production

Specific Learning Outcomes
Students will:
1. Define the purpose and audience for an animation.
2. Discuss various types of animation.
3. Create a storyboard.
4. Choose frame rate and screen size based on use of
5. Create animation objects.
6. Import object files. (Examples: graphics, sound…)
7. Morph an object through distortion or deformation.
8. Create and use a timeline.
9. Animate objects by using timeline effects, layers, or
10. Incorporate interactive features to control an
animation. (Examples: buttons, counters...)
11. Critique and suggest improvements for an animation,
using given criteria.
12. Accept a critique of an animation and make changes
based on the feedback.