The Technology- Start Swish Max. (We add this in since some people aren't able to figure out this part.)
- In the top left corner of the stage, draw a small ball.
- Inserting the appropriate key frames about 20 frames apart, have the ball fall from the top left to the bottom and slightly to the right.
- It should then bounce to near the top, fall down to the bottom,
- and bounce up
- until it goes off the stage.
- If you press Play, the ball should bounce a few times before it goes off screen.
- The problem with that is that everything is happening at an even pace.
- A ball falls slower when you drop it and accelerates as it rushes at the ground.
- It decelerates as it bounces upward.
- To accomplish this acceleration and deceleration, you need to insert extra frames at key moments.
- Once you have key frames in place, insert or remove regular frames as necessary.
- If you can get the acceleration and deceleration to look natural, there is one further problem.
- When an object hits the ground and bounces, it compacts as it meets the ground, and pops back into its regular shape as it goes up again.
- To accomplish this, at key points (which means using key frames, on the way down squish your ball into a flatter and flatter shape.
- On the way up, expand it back to its regular shape.
The TaskWhat you tried above. The EvaluationGet the ball bouncing | 3 | Get the ball accelerating/decelerating | 3 | Get the ball deforming and reforming | 3 |
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 Updating...
ĉ James Dykstra, Jan 5, 2015, 9:11 AM
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